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Nexus
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PostSubject: Re: SSP Released   Sat 10 Apr 2010, 4:13 pm

Can you sell that ship please, its been made at a players request and will be removed from that station very soon, as its only intended to be owned by one person.

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PostSubject: Re: SSP Released   Sat 10 Apr 2010, 4:17 pm

hi all

no problem will do Very Happy
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PostSubject: Re: SSP Released   Sat 10 Apr 2010, 4:19 pm

Cheers Very Happy

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 2:25 am

Another CTD - entered Laccadive from Bengal - nothing happened for maybe a minute - went into cruise / selected Aden JH as target / hit goto / everything looked OK then CTD
In a Liner. No NPC were showing yet
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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 5:28 am

I would like to suggest something about the "nice" minefield Very Happy

Indeed you will find the way in and through and possibly you will die nearly 10 times before you make your way through it to New Java. The next difficulty is to find your way back Wink

If you hit one mine your ship is starting to roll and so you easily loose orientation and you will fly around in circles , wonīt find your way out or it will give you a push directly into the mines and then *wooom* you start again in Amenthes (if you are able to dock there.).

I would prefer some buoys like in Tohoku. Even if they would be there you must pay attention to what you are doing while flying through.

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 5:34 am

@Levoy; I was not aware that the Seelen was even on the market. Do please sell it as Drags asked because it was only there for test purposes. However;


Rumour has it that the very influential traders on Cox's Bizarre have commissioned a craftsman from Jakarta to provide them with some new goodies to sell. Since the fall of New Java the famous ship builders of that system have no patron to sponsor their craft. With the opening of new markets in the South Seas the local traders feel confident that a high cost investment would be returned ten times over. In memory of the brave men and women who fought for human freedom in the Sol Wars, a selection of Alliance fighters will be created and placed on the open market. The builders have been told that this is not just a bunch of ships, this is a work of art, so don't rush it. They will appear in good time.

The mandate; Attack Fighters stronger and faster than any other light combat ship ever produced in Sirius. A combination of Order, Robot and specialist South Seas equipment will be used.

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 5:41 am

@Coyote: Drags has out done himself with this field. I admit that I was shown the entry but after that the position of it made absolute sense and is remarkably easy to find time and again if you are in any way a clever navigator. From Sri Lanka to the Java JH was the most fun I have had navigating any hazard but again, I made it first time and hit zero mines. I even killed a few Nomads on the way. If you use your head, your nav map, and you take your time you will make it in one go with zero damage. Well done Drags, great work.

Remember, this is not a picnic site with nice sign posts. This is a blockade designed to keep Nomads and humans apart. The hole in it was made by Nomads using their ships as dive bombers to detonate mines and bore a hole in the defences. Rather then rebuild the minefield the 4 Merc BS were positioned at either end of the bored tunnel. Hazard buoys marking the way totally defeat the entire purpose of the field.

Also, beyond the story, it is nice to have some systems which people need to work their way through. It adds longevity to the mod work because folks cannot just go from one end to the other in under 30 mins. They have no trade lanes and the worst mine fields at both ends, plus some real nasty radiation in Java (well done Plofre also). At last, something to act as a challenge to all those bored pilots.

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 6:08 am

Well, I`m a woman *ahem* never said I am a clever navigator ...... but thatīs off-topic *whisteling*

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 10:04 am

didnt found anything hard in that minefireld... 1 loop around to find enterance and then almost straight flight Smile
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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 10:17 am

OK *whisteling* - Here is one thing I learned that may be beneficial to you. It even work when some sadistic SOB creates a route that is off the map.

Before you start - add a way-point. You can always select it and hit escape before you get into cruise - then slow yourself down and use the SPACE BAR to get your orientation correct.
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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 10:21 am

Almost straight line, maybe i need to make it harder then lol

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 10:38 am

I would not have said it was straight, but it is logical.

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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 11:52 am

hi all

only logical thing i did was follow sanka Laughing Laughing Laughing Laughing
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PostSubject: Re: SSP Released   Sun 11 Apr 2010, 12:05 pm

well, if i see mines coming from top/bottom/left/right i was making small turns, so i had a feeling that its almost straight, lol
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PostSubject: Re: SSP Released   Tue 13 Apr 2010, 11:56 am

hi all
we have have had few days with the new ships and weapons in the ssp systems, and i would like to say they are very good .

but if i could just interject a note of caution

when the ssp ship make their way out of the ssp systems they may make all other mu ships obsolete

the reason i say this is that having flown them and i,m not the best pilot they will run rings around anything but an LF they are to fast for the vhf

i am not saying tweak them down leave them as they are they are very good

but they have a fight style all of there own guns only no missiles if its intended that the other ships in mu are going to be used well we need something to combat them. not everyone is a good pilot
and most pilots going against an ace pilot needs something rather than just pilot skills.

it has already been asked that we dont use the j73 on the ssp ships and i can see the sense in that they would be unstoppable against a mu ship
but lets not start snipeing away at these weapons when they may be put to good use against ssp ships

my thoughts are and bear in mind they are only my thoughts is that if we dont have something to combat the speed and agilty and power of the ssp ships we may end up with a server full of ssp ships and all other ships will be obsolete

that being said great job with the new systems guys

this is just a note of caution and a bit of a helping hand for the not so ace pilots out there me being one
Laughing Laughing Laughing

please i am not being critical but trying to be constructive Very Happy
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PostSubject: Re: SSP Released   Tue 13 Apr 2010, 2:27 pm

It is not the ships, it is the weps. The ships have less hull and bots/bats than the other VHF and believe it or not the SSP ships have the same turn speed. The guns have serious hull damage but that is what I wanted. I do have some ideas:

1: Reduce engine speed.
2: Reduce turn speed (to the 7 mount Assault Fighter, or Nephtys Class).
3: Reduce generator again. It was increased in last update but will need tweaking.

This all leaves the "all gun" set up I was aiming for but reduces advantages the ship has.

I have not had time to PvP in the SSP ship. Scorch did a good analysis in a PM and this info is very useful.

@All: Keep the criticisms coming. This class of ship is totally new to MU and I need as much feed back as possible to see where the balance can be best found.


Thanks levoy.Wink

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PostSubject: Re: SSP Released   Tue 13 Apr 2010, 3:22 pm

I have just noticed something in the code which I am yet again annoyed at myself for. Initially the SSP ships were to be 6 mount. I gave them 8 mounts and changed all the SSP weps hull damage code to account for the 2 extra guns. I did not change the shield code. SSP guns were supposed to do the same shield damage as 2 Lvl 10 shield working with 4 Lvl 10 hull. In other words:

Wyrm lvl 10 = 6000 Shield Damage Per Sec * 2 = 12000
Blueblaze = 488 Shield Damage Per SEc * 4 = 1952
Total Wyrm lvl 10 * 2 + Blueblaze * 4 = 13952

New Java Keris = 291 Shield Damage Per shot.
New Java Keris = 8.0 refire
8.0 refire * 6 guns * 291 Shield per shot = 13968

The error here is 6 guns. The code is written for 6 gun mounts but the ships carry 8 so we get 18624 Shield Damage.

The fix is simple. I just need to change the 6 to an 8 in the formula I have and the correct value is given. It is only on 12 guns so only 12 simple entries:

=SUM(('Shield Rework'!$D$14*2)+('Hull Rework'!F133*4))/6 <<< Error in my formula.

Once this is done the SSP ships will have 6k less shield damage per sec, matching the level 10 combination but not beating it.

Many apologies to all. I should have noticed this. I suppose the reason for my detailed explanation is to at least reassure you all that these guns and the values for hull and shield damage they carry were not just pulled out of thin air. There was a simple if annoying reason for them being so heavy on shield damage.



Doh!Embarassed

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PostSubject: Re: SSP Released   Tue 13 Apr 2010, 3:37 pm

That code is now fixed and will be active for the next update.

SSP Engine Speed has also been reduced to 110, equal to Clan & Robot VHF Upgrades.

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PostSubject: Re: SSP Released   Mon 19 Apr 2010, 4:32 pm

HI
I AM HAVIG A PROBLEM in the SSPststem i have got to laccadive (purchaced a tizona del cid ) now wnen i try to go through jh into New Bengal i crash to desktop 5 times i tried but no good i am able to backtrack but unable to go any further
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PostSubject: Re: SSP Released   Tue 20 Apr 2010, 3:47 am

I doubt it has anything to do with the guns however out of interest, what ship are you in?

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PostSubject: Re: SSP Released   Tue 20 Apr 2010, 4:44 am

DRUiD-Forum Admin wrote:
I doubt it has anything to do with the guns however out of interest, what ship are you in?

sorry i was in The-Redeemer-[B] and the ship i am, using is a SABRE 2
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PostSubject: Re: SSP Released   Tue 20 Apr 2010, 5:49 am

Im pretty sure this will have something to do with something added in the last update.

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PostSubject: Re: SSP Released   Tue 20 Apr 2010, 6:49 am

@Drags: Yup!

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PostSubject: Re: SSP Released   Tue 20 Apr 2010, 2:35 pm

went through jh ok tonight not sure if you guys changed anything

just a queery after docking at coxes bizare (blighties bargain basement) i notice that they are selling rhineland capships is this an oversight or is there not bretonian capships ?
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PostSubject: Re: SSP Released   Wed 21 Apr 2010, 10:08 am

after several servercrashes and CTDs today i found something really odd. we know that ssp-ships have a cargohold of 200 units, but when i buy some pilots, in my case freelancer-pilots, i can put as much in my cargo as i have cash, i tried and could put 9000 freelancer-pilots in my cargo. i don't know if every ssp-ship has this problem, i'm flying a warlord
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